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    Screw Art School, Gamasutra's Got You Covered

    Gamedev site Gamasutra has a neat little excerpt from the book "3D Game Textures: Create Professional Game Art Using Photoshop", including images and detailed instructions just like the ones I paid $18k for, the one full year I was able to put up with art school.

    Learn how to create stunning, professional-quality game textures from an award-winning industry expert. This book is your one-stop-shop to learn everything you'll need to know about texturing game worlds, from the research that goes into creating a world to tips, tricks and tools of the trade. Learn how to create everything from bullet holes and flames to windows and walls in tutorials that walk you through the process of developing textures (game art) for the most common game settings—from modern urban to fantasy—based on professional concept art.

    The article is long and I didn't go through all of it, but just based on the first few pages I'd say this is worth a look by anyone who wants to be a game artist, or just look like one! (Bawls bottle collection and booth at GenCon not included).

    Ye Compleat Texte [Gamasutra]


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