Red Steel is a game everyone was looking forward to, up until it was shown at E3, at which point everyone who played it was a bit off-put by the loosey-goosey controls and drifting auto-aim, not to mention the way the sword movement didn't seem to match what was being done with the controller.
It looks like Ubisoft listened to complaints and the latest build of Red Steel has really tightened up the controls. From Go Nintendo:
"Not only did the remote replicate our actual sword-slashes, but the recenty unveiled motion sensor in the nunchuck could be thrust foreward for parry attacks""As promised, Timing and observation was key to winning the sword-fights and felt just like the mock-saber duels nearly everyone had as kids, so anyone who has dreamed of being a samuri will pick it right up"
Kotaku's editors issue a collective sigh of relief.
Red Steel improved controls FTW! [Go Nintendo]
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