Following a red-headed stepchild caliber beating on Wall Street yesterday after posting a $50 million loss, Take Two Interactive filed a 10-Q form with the SEC (don't tune out just yet!). In that 10-Q was a bit of info on the company's desperate struggle to see the oft-delayed, oft-mocked PC game Duke Nukem Forever released sooner than later.
In March 2005, the Company renegotiated a $6 [million] contingent obligation due upon delivery of the final PC version of Duke Nukem Forever through the payment of $4.25 [million] and issuance of a promissory note in the principal amount of $500,000. The payment of the promissory note is contingent upon the commercial release of such product prior to December 31, 2006.
In other words, 3D Realms former publisher GT Interactive gets less cash total and if 3D Realms fail to ship DNF for Christmas, no one gets their Christmas bonus—save the enrollment in the Jelly of the Month Club all Take-Two employees now receive. Considering the lack of news, images, or E3 presence for Duke's next outing, I'm putting my entire Kotaku salary on "not shipping in 2006".
















Follow gamingtaketwo on Kotaku