MTV News has posted up a rather padded interview with Hideo Kojima, creator of the Metal Gear games. We don't mean to dismiss it with the padded qualifier, since it's rather interesting, summarizing many of Kojima's interests and philosophies in an entertaining, digestible format. But at the same time, it's fairly clear Kojima didn't give MTV more than two minutes of his time — which they then padded out to a couple thousand words.
Revelations in the interview include the fact that Kojima hangs MRI scans of his brain on his apartment walls, taht Kojima originally wanted to be a painter and the startling declaration that Kojima's philosophies make him the closest thing to a warrior-poet gaming has. I FEEL ASLEEP!
But this lovely paragraph on the past and future of gaming excuse the warrior-poet thing somewhat:
"We had to pick out what we really wanted to make in a game, because there were so many limitations," he said. The early consoles, for example, only gave designers a palette of 16 colors. "How can we give users a feeling of walking [by a] beautiful sunset with 16 colors? That was what we were trying to aim for as designers at that time."Graphics have improved vastly, and so has the "Metal Gear" series, with "Metal Gear Solid" for the first PlayStation in 1998, "MGS2" for PS2 in 2001, and the first PS3 trailer for the next installment, which dropped jaws in September. But Kojima is still chasing that sunset. "A couple of years from now, maybe games will have an implementation of scent or touch or feeling. And then I'll want to probably implement that in to meet my final goal. So I think this will be a never-ending story. And, well, I think that's OK, because that's what creation is all about."
'Metal Gear' Mastermind Imagines Games That Use Smell, Touch [MTV.com]
















Follow gaminghideokojima on Kotaku