Gamasutra has a postmortem report from Stardock's President & CEO, Brad Wardell, on the challenges and successes of creating a successful strategy game on a small budget with a lean team. This fascinating article touches on the highs and lows of game development and self-publishing, and is a must read for anyone who wants to know about the PC game industry.
There are some solid real-world figures here that show how much developers actually make on each sale, with and without going through a publisher. It's also refreshing to read about Stardock's perspective on copy protection (there isn't any), how to improve on your previous game, and future proofing their software (the game was built to scale well for future PCs).
Postmortem: Stardock's Galactic Civilizations II: Dread Lords
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