GDC doesn't officially get cracking until a bit later, so today's an odd day for us Control + C / Control + V monkeys. The air is filled with the electric thrill of anticipation, making the atmosphere here at Kotaku Towers much like that before a violent lightning storm at the chimpanzee pen at the local zoo. Come on, GDC — start going so we can start posting!
Unfortunately, we here at Kotaku aren't smart enough to build a time-machine without Wagner James Au's help, so we can't really start reporting on GDC until a bit later. However, the boys at Firing Squad have put together a Q&A with Jamil Moledin, GDC's director, who supplies some history on the conference and an idea of what we should expect this year:
Our theme this year is What s Next, which means we ll definitely have a great deal of focus on next generation consoles. But not everyone develops for those platforms, and with that in mind there s a lot of changes going on in the industry overall. There s a dramatic push to broaden the market of gamers, find new ways of distributing games and building communities with gamers, as well as creating games in a distributed fashion.
At the very least, worth reading until the real news starts rolling in.
GDC 2006 Interview [Firing Squad]
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