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    IGN's Revolution Dev Kit Hands-On

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    IGN got their hands on a Revolution dev kit. I'll let that sink in for a second. OK.

    While they weren't able to play with any software on it, they were able to grope the hell out of the controllers and peripherals it came with, including a cool motion sensory bar.

    Here's the goods:

    One attribute about the controller that may be difficult to ascertain from photos is its size. For as many times as we've seen it in various videos and pictures, we're surprised at how tiny the device feels in the hands. The freehand unit is much smaller than the remote that ships with the premium package of Xbox 360, by comparison.

    Despite how small it is, it's very natural to hold. The peripheral offers extremely intuitive access to the A button, D-Pad and underbelly B-trigger, all of which are properly labeled.

    Interestingly, the A and B buttons located beneath the mysterious home key are labeled twice: A and B in capital letters and again in lowercase letters. We're not sure why. The buttons themselves are clicky, not unlike those found on a Game Boy Advance SP.

    The nunchuck unit is snugly held in the opposite hand and the Ethernet wire connecting it to the Revmote is obviously far from final. The two shoulder buttons on the development nunchuck unit are not labeled.

    Finally, there's the motion sensory bar, which is a thin black device in the shape of a baton that sits on a tiny stand near or on a television. Nintendo has stated that this bar is a prototype and therefore the unit that ships with the basic developer kit shouldn't be considered final in any way. It is about a foot long and relatively unobtrusive, except for a wire that extends from one side and plugs into the GCN dev kit's Memory Pak slot.

    Frankly, I'm happy to see something that isn't obsessing about processing power and graphics churning. I'd much rather hear about the innovative bits and pieces and how they will feel curled in my hand.

    Hands-On Revolution Dev Kit [IGN]


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