Last year, online game subscription revenue grew 43 percent to $2 billion says Yahoo News. Half of those subscriptions were from the MMORPG World of Warcraft, while a fifth came from casual games. The pundits (gawd love 'em) expect the segment to hit $6.8 billion in 2011. That's still only a fraction of the overall $29 billion in 2005 video game sales. Pretty impressive, but has MMO gaming really reached "massive"?
Story Here [Yahoo News]
















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