
Alex McLain, over at the official Xbox 360 site, had a chance to sit down with Kumar Banerjee, the man behind the Xbox 360s wireless adapter and upcoming video camera.
McLain came away from the meeting with a much better idea of the devices capabilities and some of the cool things gamers will be able to do with it. The two features he mentions are video chat and gesture gaming.
Video chat will incorporate a special microphone that plugs into the controller and will allow for group video and voice chats.
More interesting is Gesture Gaming which will use the camera to let you interact directly with games. Yes, it sounds like a direct knock-off of the Eye Toy, but it's still neat to think a similar technology is coming to the Xbox 360.
Hit the jump for some technical details.
In-Camera Video Processing
The camera itself is capable of not only receiving the information, but also processing it. It's no mean feat in something so small, and it allows the console to run unfettered, as the image processing doesn't suck up all its bandwidth.
Thirty Frames per Second
The camera is capable of capturing 30 frames per second. If you need a standard for comparison, think about this: Television is displayed at 30 frames per second, most video games are displayed at 30 frames per second (though developers are striving to make 60 the norm), and film is captured and displayed at 27 frames per second.
Stills
Like any good video camera, the camera is also capable of taking still images (with 1.3 megapixels of memory) as well. Your faces can be imported into games or accompany your name on leader boards for even more recognition and fame.
Low Light Performance
We gamers love playing in the dark most gaming environments have very low illumination, and the camera is designed specifically with that in mind.
Camera and Microphone [Xbox]
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