Now I'm no first-person shooter expert, but I'm pretty sure you shouldn't be able to kill the same opponent four times in ten seconds.
Not only does YouTube's Gold Glove kill one guy four times in that time span during this Call of Duty: Ghosts multiplayer match, he kills another two enemy players while he's at it. A multiplayer first-person shooter will generally aim to spawn players in safer spots during a match. Looks like circling around the support is enough for the system to deem that point safe enough. Not so much.
I can only imagine how poor Wet Nite must have felt, barely getting to raise his weapon — barely taking a step — before getting dropped over and over again. That doesn't seem like fun.