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    How to Develop a Game in Seven Days

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    Gamasutra has an interesting feature up on their site about speed game development. How to Prototype a Game in Under 7 Days:
    Tips and Tricks from 4 Grad Students Who Made Over 50 Games in 1 Semester, is a worthy, if not wordy, piece on a group of four grad students who spent a semester pumping out games at the rate of one a week. Each of the titles were made by one person. I see Electronic Arts in there future.

    I'm not going to repeat their ludicriously long headline here [Gamasutra]


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