Let's get the numbers out of the way. The Revolution's alleged, totally unconfirmed specs that IGN reported are:
About 108 MB of RAM
A processor code-named Broadway, which is supposed to be two to three times faster than the current Gekko in the 'Cube
A graphics processor called behind closed doors "Hollywood," done by ATI
Developers IGN interviewed called the Revolution a "souped up Xbox." This news has fanboys crying tears into Mario pillows, because the Revolution isn't aiming at the HD-era that Xbox 360 and PlayStation 3 are making their battleground.
Where Metal Gear Solid 4 and Halo 3 will do battle, is not where the next Mario game will end up. But is this a problem? Nintendo's eccentric stance on the next generation of video games was pretty obvious when they unveiled the Revolution's controller, should consumers be any less surprised to find out that the aim of the console is skewing away from the HD battlefield the rest of the console race is going to be?
The point here, is the specs don't matter. The games do. I don't know if the Revolution is going to be amazing, or if its going to be vile trash, but chances are the 108 MB of RAM the thing uses isn't going to mess up my experience on the console. Just like the 360s ass-whooping tons of RAM doesn't promise it success, the Revolution isn't promised failure because of its RAM amount.
I don't really think I'd want to see Mario's mustache in HD, anyway. That could be a little much.
















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