Suzanne Freyjadis-Chuberka feels that the game industry could grow even faster if it catered more toward women. She spoke yesterday in Austin, Texas at the Women's Game Conference. Next Generation's follow-up on the piece including interviewing editors from the game industry on whether or not their publication excludes women. Snippets from some interviews after the jump.
Marketers and Mags are 'Excluding Women' [Next Generation]
Women Excluded? Editors Respond [Next Generation]
"We don't necessarily write with a male readership in mind, plus, we have our Managing Editor Jennifer Tsao to keep us in check in case any "boy jokes" sneak their way into the copy. So yeah, we don't really feel like we need to defend ourselves here. That's more for those swimsuit-issue videogame mags to do." - Dan Hsu, editor-in-chief Electronic Gaming Monthly
"The real issue is that game publishers still haven't learned how to consistently appeal to the fairer sex. Obviously, they'd love to double their consumer base — they just don't know how. In such a high-stakes industry, everyone is scared of thinking outside the box." - Chris Slate, editor-in-chief, PSM
"Many women read Play with their husbands. We get letters from couples all the time. We also get letters like the one you received; however, they re usually on the radical side, which leads us to believe there is no pleasing them. It s our job to try to appeal to everyone and we do the best we can while still remaining true to the material, the core gamer, and anyone who wants to pile on." - Dave Halverson, editor-in-chief, Play
















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