
ClockworkGrue took a look at Indigo Prophecy over on Game Girl Advance, and like those that came before him, he liked what he saw.
Grue says that it s the closest game that s ever come to a text adventure on a console. This isn t too surprising since it was created by Quantic Dream, which brought us the very much ahead of its time Omikron The Nomad Soul.
It s very much worth pointing out that this is a game designed to be viewed as an interactive movie. Quatic Dream developed something called Interactive Cinema and this is the first game that uses it. According to their site, these are the main features of IC:
Giving players an interactive experience based on a solid scenario in which they control not just one or two stereotyped heroes, but all the main characters;
Using the concept of " elastic " writing, which gives greater freedom to players in the form of contextual movements and actions linked to the story;
Empowering film professionals to be part of the creative process, be they writers, directors, actors or musicians;
Creating characters with very high-quality animation and thus transmitting emotions in a way that is every bit as realistic as film;
Inventing new forms of interfaces and interactions in order to give characters greater control over their environment, while making this extremely easy-to-use for beginners;
And from the reviews rolling in it looks like their creation has been well accepted.
Beated by a Grue: A Designr Looks at Indigo Prophecy [GGA]
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