The woman in front of me was playing Adult DS Brain Training demo for a good ten minutes. She must've been forty. Her mother must've been mid-sixties. A parasite single or a spinster. Take yer pick.
She slid her copy of the game to the clerk, along with a Nintendo DS purchase ticket. Buying software and something to play it on. The game's been out for months, and I can't help wonder why she doesn't seem interested in today's new release: Aka-chan doko kara kuru no?, AKA Where do babies come from?
It's Thursday, October 20th. I'm standing in line at Yodobashi Camera in Umeda, wondering how I could review the software. Earlier in the day, I received an email from Aka doko's creator, Takumi Yoshinaga, telling me to enjoy the game. It's been a while since I interviewed him, but we've played email tag a couple times. Since it is impossible to have a totally objective review, I'm not going to review Babies.
Instead, I'm going to post a run down of the past X number of hours with the game. Aka doko was playable at the TGS, but from what I remember, we could only get a crack at three scenes. I've made it through 13 so far.
Right when the game starts up, players are asked to sign-in (literally "sign") and create an account. The title screen, which can only be described as a day-glo Busby Berkley musical, kicks in.
I'm going to describe the scenes I've cleared so far. If you don't like spoilers, don't read on.
1. The first scene opens on an elevator, and our hero has to dodge other suitors and sumos.
2. Next up, is a piano playing sim. Keys light up, and you have to touch them to make a song.
3. As suitors fall from the sky, put them in the sights of yer blowgun and, well, blow.
4. In a air-hockey like game, the object is to flick a heart shaped disc to the girl without other being intercepted by other suitors.
5. Suitors are encircling the girl. Throw hearts to win her affection and gain her attention.
6. After wooing the girl, the other suitors get really pissed and catch on fire. Play each of them in rock, paper, scissors. The hero channels electricity like in Dragon Ball Z.
7. After beating them in rock, paper, scissors, the suitors become the hero's friends. They spot the girl, who is watching fireworks. In this game, the hero inches towards the girl under the exploding firework display.
8. The suitors are then kidnapped and brainwashed. While the hero is taking a buncha pics of the girl, a hoard of suitors show up. The hero must ride a unicycle pass them to get to the girl. We've seen this game in the first one, but this time around, we can watch the girl through the camera's viewfinder. Once we get to girl, our picture is taken.
9. A post-modern redoing of the bull charging game from Feel the Magic, brain washed suitors wear bull masks and charge down the street. Don't confuse them with regular people.
10. Things are starting to get serious for the couple. In this game, the girl is exercising (in jeans and a bikini top) and our hero tries to get her to smell a rose. Doing so, excites the girl. This is the first mini game that's played turning the DS sideways. Director Yoshinaga told me that he made Aka doko so that he could specifically create this super short game.
11. The girl's computer has a pop-up bad bunny virus. Close the evil bunny purple windows in order to stop it. The more bad windows you close, the more good, pink-colored windows open with a happy bunny appear.
12. The hero is kidnapped and tied up by another girl, who is wearing a purple dress. She has a huge crush on the hero after he helped her in the earlier game and has created an army of brainwashed suitors. She slides food to our hero. Some of the food is good and some is bad. Try to catch the good food and dodge the bad.
13. The crazy girl in the purple dress shoots heart shaped canon balls at our tied-up hero. Move out of the scope's sights and the canon balls won't hit you.
Of course, there's more, and I haven't even gotten to the winter scenes yet. I'll be playing with it all weekend, next week, the following week and the week after that. Good news so far is that the mini games are different and in many ways more thought out than in the Feel the Magic and comes through where the prequel feel short. I understand what Yoshinaga-san meant when he said that this game was "cooked better" and Feel the Magic was more raw. He's right. It is.
(Crap, this is turning into a review.)
















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