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    Duke Nukem's Elements of Style

    Duke.jpg

    Highly personal in tone and style, New Game Journalism is meant to shake up the way games are reported. Out is the traditional write up of a game's graphics and interface. In is an anecdote that somehow explains the software. The concept sounds slightly arty farty, but we're hip to the NGJ. Our own Brian Crecente described the movement as "Hemmingway on games."

    Action Trip has NGJ piece before there was even a word coined for it. Penned by a 13 year-old, it's a recently "rediscovered" write-up of "Duke Nukem Forever."

    The gameplay has one new thing, you can lean around corners, which is like what I do when I play with my nerf guns in the house. This is a good touch, and I bet that most games will use it in the future. By the way, use God mode and stuff, it makes it a whole lot more fun than dieing all the time. No one could ever beat this game without cheats ever. That s why all games have cheats. Dumbasses!

    Not exactly "The Old Man and the Sea," but insightful nonetheless.

    Teen Game Rant [Action Trip]


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